Starsector develop contact. 3. Starsector develop contact

 
 3Starsector develop contact Random Assortment of Things

1. Going higher res allowed me to use a more painterly technique and otherwise focus more on just making the. II. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. c - Campaign content expansion. During the adventure, the player sits at the helm of his own ship; the game does not impose specific objectives, opting for free exploration and character development. Otherwise you would fight the ambush battle then slowly repair before the main battle. Use an Astral or an XIV Legion, not a base Legion. If you're good on money then you won't be having supply issues. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. etc). · 1 yr. done. 12. AI in Starsector has some kind of greater goal. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. Council Agendas; Council Briefings; Committee Briefings; Council Voting Record;. Posted December 17, 2020 by dgbaumgart in Development, Lore. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. The barrels of the Heavy Autocannon — a nice standard warship cannon — recoil individually upon firing. • 1 yr. You can definitely make boatloads of money avoiding combat by selling and trading in the core worlds, but exploration takes a lot of combat to make truly viable, or another way of making money to burn through while going off exploring. 1 planet = 1 colony so several colonies can exist in the same system. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Behold, I have returned to infest your nightmares once again. Pretty much different games at this stage of development. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. Mobile just isn't the place for it. I be willing to pay $60 usd. Writing Starsector. Wondering if there’s an easier way to improve relations other than taking missions. Tech level also plays a significant role. All you have to do is to not talk to the Ancyra administrator once you open up the jump point. 8. As you might imagine, I’ve been busy cooking up some new star systems and worlds to visit in Starsector. Close. 0 would give you that. Salvage and surveying will not be prevented by nearby fleets that are fleeing, maintaining. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. 5 to Tri Tachyon, and +1 to the rest. - Allow the Remnant Station to support artillery stations from Industrial Evolution. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. ago. r/starsector. The orbits of some well-to-do colonies can get quite crowded, with fleets overlapping each other and being difficult to pick out. Stat wise, it looks very akin to a Hammerhead at first glance. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. Thus – the Hegemony. Posted June 02, 2023 by dgbaumgart in Lore. System requirements: OS: Windows, Mac (OS X 10. Hazard rating barely matters. I checked and it isn't in starsector core and all the icon are replaced by java icon. 0 will happen when the entire checklist on the frontpage is complete (so: once the full storyline and related systems are implemented, and we can "determine the fate of the Sector by our actions", that will be 1. The actual size of the ships you have counts towards this (ie. To summarize: Development is faster without needing to make clean releases more often, and usually there are related. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Something has gone very wrong with regards to AI. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. ago. We know that 1. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. For this to be the case you need to order fleets to do so. A 1. Hull deconstructor - appears as a weapon array that's aimed at itself. You help support the development of Starsector. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. I can only “1. For the pirates go and speak with Kanta at Kanta's den. Make sure you can fend off the defense fleets as you do your raids. Additionally, the Diktat should be Fanatic. Of Slipstreams and Sensor Ghosts. I was wondering where I can find him. The hullmod is available and unlocked from the start. The Hegemony are the remnants of the 14th battlegroup, who were traveling through space as part of a study of longterm cryo sleep. You get 4 story points per level. Starsector is a space-faring game with simple graphics but don't be deceived by the apparent comfort that it brings; this title is one of the most complex space sims ever made. Alex continues: “Ion Beam: Going back to the original idea for the pulser – a medium energy support weapon. StrictCommon388 • 2 yr. Starsector version 0. Executor: Starsector needs standard “boring” workhorse ships, and thus we have the Hermes (#1), formerly the “Shuttle”). I have this mod enabled for over a month and I only found out about the rift generator now. Add a Comment. In general, I favor the Supplies & Fuel-mechanic. ago. But I think once the polish is good and game is finished with long story and true-end game and sandbox it will prob be one of the best selling spaceship games on steam. Select that (it will change from Enable to Disable) then go for option 5. The bigger fleet with the largest deployment cost will help "outweigh" your opponent when the game calculates battle size. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Reduced shield efficiency to 0. I fully intend to buy the game, but I really want to take a look at it first and I heard activation keys are unlimited. 1. This course will cover everything you need to know about creating a small 2D arena survival roguelike game from start to finish in the Godot Engine 4. This is 95% because of hyperspace storms. For the most part – for almost the entire part – I have been working on new game content since the last update. There are others, and it gets blurry in places, but for this post, these two are what’s important. The event stages track increasing levels of impact on your colonies – from “low impact”, where only a small fraction of your colonies – the worst-hit ones – are affected in a small way, to “extreme impact”. Used widely by the Domain for a long-ass time, never actually decommissioned. Bribing an official, something like that. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items. getSector (). Certainly for me, Starsector is more fun and feature complete than a number of computer games from the 1980s and 1990s that wouldn't have been called vapourware, even when accounting for computer and software advancements. riesenarethebest • meatbag • 10 mo. 9. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 2a is turning out to be about “paying off” technical and design debt – things that are “good enough for now”, but do have to be. g. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. a lot, and I mean A LOT, of mechanics and information is obscured in this game, so I tried to shed light on a few things. That, and I rather like the idea of echelons of squarish angle. r/starsector. I am having a problem with the mod, I randomly found the White Dwarf ship in the wild, however the moment the game is forced to load any information about the White Dwarf it crashes. (AFAIK it also depends on the size of ship. For example, I never bother with colonies, bleed 50k a month and still have millions banked. r/starsector. Each faction in the game has a tech level they prefer. A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something about having cut a bunch of text from “the anarchist art collective” portion of the Starsector missions. When you download the game normally it. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. Developing it in such a way as to force the player to seek income other than just missions because they need it to support their great fleet would be ideal. Can't find any more contacts to develop?. Contacts can offer more bar missions. While Starsector doesn't rely on hotkeys as much as many other games, it's a huge factor. In fact, a lot of the upcoming 0. Hold the volume up (+) 3. Seems kinda strange how it face tanks so much damage instead of flicking shields, the polar opposite of the AI's usual flux building tendencies. . Each ship hull has its own unique ability which contributes to its playstyle and role. it would handle starting the game as an independent faction. I feel contacts. This is only the first release of procedural generation, so I'm expecting it will be lacking in interesting How do I activate interdiction pulse?. however you can edit a txt file to turn on actual autosave with some options. The full version, when it is finished. 96a-RC10. Starsector is a combat/war game, but without. Hotfix (RC19), April 21, 2017. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. Though it is in development, players can purchase Starsector now at a discount to gain access to ongoing builds. The next update will add strong narrative RPG elements to Starsector, among other things. This is a game where there's no publisher to take a 20% cut and no platform to take another 30% cut. Posted June 02, 2023 by dgbaumgart in Lore. getStarSystem ("Kerchekwari"); system. Blog post/download links here. This latest update has been in the works for years as well, with the last major release upgrade being in 2021. Elaborate on the last paragraph. Use this link. just grab a bunch of Volatiles and farm up. 8x patch we’ve added at least one* new faction and expanded the number of hand-scripted star systems in the Sector by a significant though not quite finalized number. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. Logged. Obviously we needed a big battleship (the Onslaught), cheap swarming fighters (the Talon), a nimble frigate (the Wolf), and a giant carrier (the Astral), etc. Cruisers killing smaller Tesseracts. • 17 days ago. ago • Edited 1 yr. Compared to Starsector, Cosmoteer is on Asteroids game level of functionality. Starsector: 2D RPG/Trade/Fleet Combat Game Starsector is an old school, turn-based space strategy game set in the future. Starsector is a combat/war game, but without. Also you can edit the total deployment points in Starsectorstarsector-coredataconfigsettings. Drop the flux distributor and reinforced bulkheads. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Higher relationship with contacts (as well as contact importance) nets you higher quality missions. I’m not sure where to start with this, exactly, because this is something that pulls together a bunch of different systems, using the “Event” infrastructure (introduced in the previous blog post) to tie it all together. A short rundown of some of the content: - An entire new "dungeon" of systems to explore and its own enemy faction. 12+ years of development you probably want to be financially compensated for that. ago. Everyone else isnt particularly likeable and the females are ugly. First, a quick look at how it works now: Each derelict has a “salvage difficulty rating”, from 0 to 100%. They described a vast galactic nation – the Domain of Man. Unpack it and put the content into the "mod" folder in your game 2. You can see the full patch notes here. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They now have missions for you that repopulate over time. Planet Umbra Has an interesting quest for the pirates. Then the game will render incorrectly because it thinks the framebuffer is 2560x1440p when it's really something like 2560x1400p. jpg" in the mod's dictionary the game. Log In Sign Up. Though im not sure it affects ai, it makes it to where your ships. Increases local fleet size depending on. A 'successful failure': SpaceX's Starship achieves liftoff, loses contact mid-flight. Ship systems – each ship gets an active ability – flares, burn drive, a combat teleporter – and many more. Posted July 02, 2021 by Alex in Development. Starsector Roadmap. While no date has been announced for launch, access to the game is available by pre-ordering Starsector, which will players access to all builds going forward until release. Blog post/download links here. Campaign. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. This necessarily constrains your – the player’s – experience of the game-fantasy and the. What I’d like to talk about today is a re-work, and a major expansion, of the Hostile Activity system introduced in the previous release. Re: Starsector as a mobile app yes? or no? I remember its said that it would be almost impossible, similar to adding multiplayer. Collections . Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Do I just need to search more or actively talk to a remnant nexus/ hypershunt?Writing Starsector 2: Westernesse Boondoggle. PlateUp! is a 1-4 player frenetic feed ‘em up that combines chaotic kitchen and restaurant management with strategic planning and development to serve up a delightful roguelite unlike any other. Topic: [0. Each ship hull has its own unique ability which contributes to its playstyle and role. • 10 days ago. It’ll get technical toward the end. It’s $15. any unidentified contact can be approached with caution (AKA Go dark). 96 was focused on adding stuff to the game, not modifying existing code, after all. Capture officers and Crew: after each battle you'll get a number of officers and crew. Of particular note: Reworked phase cloak mechanics (speeds up ship-time while phased, has cooldown) Several new ships, ship systems, and weapons. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Hardened Shields, Shield Conversion Front, Integrated Targeting Unit and optionally Heavy Armor and Hardened Subsystems (if you want to spend story points on a frigate, don't like Hyperion and Tempest hurts your fighter wing ratio too much, Scarab could just be the frigate to. Caution is advised as these kinds of games can be very detrimental to your time management. Re: Starsector 0. Make playstyle-altering choices using a revamped skill. An EMP beam isn’t very good at that, though, since its damage is nullified by shields and so it’s not going to contribute much until shields are down, at which point it’s more like “overkill” than “useful help”. System Requirements: OS: Windows 7. You Merely Adopted Rules. Interesting, I guess I’ll have to get on that. Make playstyle-altering choices using a revamped skill. Once you do find one you can develop the contact and. Make sure you're anywhere with a comms relay, press d, go to a colony with a lot of production and import requirements, and click through the resource list on the right. Alpha Cores were designed by humans, and remnant ships were most likely designed by Alpha Cores, which is why they have technologies that seem impossible for current and past shipmakers. Let Me Draw You A Starsector Ship, Part 1. Completing a mission or accepting the deal will sometimes generate a potential contact. Spoilers ahead Sol System colonized Development of first starships, cryosleep technology First wave of sub-FTL autonomous probes, sporeships, seedships dispatched (none of which have reached the Persean Sector) FTL technology. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. - Cabal bar event can now occasionally generate Cabal contacts. The most common way to make a contact is a bar encounter. But to cut to the. 5. Wiki; Game guides chevron_right. It can be fun when you use it with a backed-up config, crank faction fleet spawns and sizes on notepad to fuckhueg numbers, and then have basically a 40k in starsector for a few hours. Starsector is a single-player sandbox style space role-playing game with strategic elements. Coming back to Starsector – now, instead of being a solution in search of a problem, story points solve the design problems we’ve got, and open up a lot of design doors besides. Two tips: Once you find an Architects' artifact, switch it off on the beacon list, or change its color, so that you know you found it. 3. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. Very few penalties imo. Found the internet! 8. The goal is to give you lots of meaningful choices in a malleable world. 8a (Released) Patch Notes. Or build the station first, use that to bolster your fleet to depend the colony. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. jpg" and "apple. Removed one of the front landing bays to pull ship together better & increase ratio of construction hold to landing bays. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. Since the game is not on Steam or other stores the prices don't adapt to my country's actual income. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. I know I can mentor officers but I can't choose their first skill and my can only put them to level 5 because of my character skills not going in the green. Jack of all trades, master of none. The. Factions will wage war against each other and try to conquer their enemies. 4. Allocating 8k x 8k or thereabouts of texture memory for a single station is getting into serious business territory for Starsector. This latest update has been in the works for years as well, with the last major release upgrade being in 2021. json and change the setting "altMouseMoveToMassTransfer" to true. As the game does not record that you've connected the system to the rest of the sector,. 0;. The first argument of addAsteroidBelt (), not the name of that token. As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic . Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. In the meantime, I’m going to review some of the toxins I mentioned on Twitter while working on a new weapon. That is one of the most unique things in Starsector. Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in. 8a. Idk how I got 7 of them, but I have somehow become the main producer of fleets and weapons in the sector ( not to mention 3 pristine nanoforges) 285. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. Author Topic: Starsector Sketchbook (Read 41865 times) Alex. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsWe would like to show you a description here but the site won’t allow us. If you run Oxes, you can outrun anything. Thanks a lot for this tip !Starsector has a lot of controls, and sometimes awkward UI. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. They're fairly infrequent because the game has a very small dev team but they're generally high quality. Then you find the settings for fleet size and battle size and increase those to whatever you feel like you want and your computer can handle. As a member of the mod manager development team, it will be your responsibility to assist in. Very little else to do but run around and gun random stuff, where in Starsector possibilities are much, much wider, but entangled with some obscure game mechanics. That secures a decent colony income and deters pirates and raids. Posted November 24, 2023 by Alex in Development. And so we created most of the factions in this manner, as actors fulfilling roles, and their allies/enemies based on the type of feel we wanted to create within the game. You will need to found each colony on each planet. • 4 yr. Step 1: Store a ship of you choice on the Hull Deconstructor. Instructions on the mod page. Not only it makes for a pretty good destroyer, It is also very satisfying to fly. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. Here's a few reasons: Controlls: while a touch screen seems neat, you have to remember that they aren't always the most precise or even versatile. Starsector is a powerful space simulator developed by Fractal Softworks. I prefer to have ol' Ziggie out with a couple more cheap, yet sturdy ships and have it zoom around with 6 ion blasters and 2 T-lances. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. Also, the developer's twitter is very active, and they post updates almost daily. However, I think there's more room for more unique ability given the more interactive world of Starsector. The League’s core identity is going to be that of using midline ships. Switching to Java 8 seems to solve the issue, Thank you kind sir. Let me explain: While the game is only 15 USD. It would be a massacre. Rogue fleet of former Domain military warships under command of Onesimos Loke enters Persean Sector after raiding fringe worlds. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite. Everyone else isnt particularly likeable and the females are ugly. About Starsector. Evolution 3. Personal Contacts. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. Starsector is something quite special, originally called Starfarer it's been in development for quite a few years now and a big new release is now available. Their mission is paramount, overcoming the challenges with determination, evident in their sweet success amid blood and plasma burns. Elite Dangerous is all about the one man show (unless you join some online group) and flying is vastly different in the two games. See more« on: April 16, 2021, 11:41:17 AM » Currently, developing contacts leads to increasingly lucrative missions, etc based on the contact importance. Terraforming and Station Construction: 2 quests. GameMaker Studio is designed to make developing games fun and easy. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. Writing Starsector. 96a] LOST_SECTOR - Exploration and quest content. Step 3:. The Unofficial Community Discord - the most active Starsector community. This interest can be secular, religious, or even cynical (which may become important later). Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. The League’s core identity is going to be that of using midline ships. 7. Colonies don't spread to other planets on their own if that's what you're asking. By default, this mod generates a randomly-placed custom star system with. Though im not sure it affects ai, it makes it to where your ships. Step 1: Have steam download to the workshop directory. ago. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. Remember to acquire semibreves, they melt anything stationary. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. Reduced speed of REDACTED frigates by 30. Huh, that's the first complaint I've heard about the takedown sound, I'll make slightly quieter I guess. Point being, you get more of them than you get skill points, so they keep things flowing between level-ups. 95. Because every person feels and sees world in very diffrent (yet at the same time surprisingly. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. In order of importance, the most relevant skills for an Officer captaining this ship (1) Increase gunnery range, (2) Boost damage output and armour-cracking ability and (3) Give it enough speed to stay at range. Put it in the mods folder and make sure it's tagged in Starsector's launcher. There you can spend 1 story point, 1 million credits, 1000 lobsters, or a high/very high contact to make a deal with the pirate queen to stop the raids on your colonies. Similar weapon layout, similar stats. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. launch the game. Posted July 19, 2022 by dgbaumgart in Development, Lore. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Trading/refitting at market will stop your fleet. Inside of Starsector/starsector-core/data there will be a file called settings. Starsector is a little more focused on the combat. Disable Lucifron's starbase. hey, I didn't see a lot of guides explaining how colonies work in conjunction, so I tried to make a straightforward guide that explains it. Logged. Starsector taught me how to be opportunistic and very aggressive. This was not the case in early releases of Starsector – then, I drew portraits at-res. The only thing Starsector would benefit from. runcode PlanetAPI star = ( (StarSystemAPI) $loc). So, on Linux, if a Mod points towards "Apple. g. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. My current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. Morthra • XIV Onslaught. Removed skills changes. - New text for Cabal reputation level. Use its Phase Skimmer ship system (F) to maintain range or back off to vent. Art; Development; Lore; Media; Modding; Releases; Uncategorized; Archives. A mature colony typically has around 300K+ income and ~60K upkeep. jpg" but the file is actually called "apple. So you will be running on stockpiles anyway and the only question is how large these stockpiles will have to be. Then, the side with more/higher level officers gets a deployment bonus up to 60% of that total. I don't really have as much time as I used to so a slightly better start (odyssey as opposed to the apogee) was my thought. minimum wage) to support the thousands of hours Alex and the rest of the team have put in, and in return for dozens of hours of play. If you list an contact as ''important'' you get alot more quests every time you visit them and ask them for work. Starsector (formerly "Starfarer") is an in-development open-world single-player space-combat, role-playing, exploration, and economic game. 2a is now out! This is technically a second polish release for the 0. Max out your fleet at 30 ships. Credits. One of the core ones is using a sensor array to “emit a neutrino burst into hyperspace”. Diplomacy events see faction relationships changing over time. Completing a mission or accepting the deal will sometimes generate a potential contact. If you develop a contact, you can find them in the comms directory. Fortunately, we can leverage story points (talked about at length here) as a soft limiting mechanism. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Posted March 12, 2015 by dgbaumgart in Lore. json and editing the volume of "nskr_takedown". If you are new, some pointers on colonial management: Get some skills. 10. To run the Linux version, unzip the file, cd. The 0. 14865315874. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Join. Not only it makes for a pretty good destroyer, It is also very satisfying to fly. I would recommend you to use the slightly better tech mining mod. Revenant Music: Psiyon, Cycerin, Kazi, and MesoTroniK Sound Effects: Cycerin Change Log Version 1. I've only surveyed about a quarter of the sector yet.